1:44 PM Spring update 2011 (1st Teaser) | |
Spring update is coming near! We have planned some really impressive changes for TibiaME. Actually, there will be so many new features that we already call it TibiaME 2.0! So, what is going to change with the upcoming spring update? What new features will be coming? In this first teaser we will provide some more info for you about the Skill- & Attribute system, the changes on the equipment and the redesign of monsters. More features will follow in the next teaser, so stay tuned! Skill- & Attribute system With each Level Up, Warriors will receive 4 Attribute points. 1 of these points will automatically be distributed to their Mana Attribute. Wizards, on the other hand, will also receive 4 Attribute points with 1 point being automatically distributed to their Health Attribute. After that you can freely distribute the remaining 3 points to the Attributes 'Health', 'Mana', 'Attack' and 'Defense', just as you like. Starting from Level 8, you will also receive 1 Skill point that you can use to level up individual skills of your character. In the past weeks, our graphic artists have been working on the actual HighRes Icons for the Skills. Have a look at these first examples: Can you guess the right Skill for them? Restrictions on Armour Most of the current items will keep their stats, for example the amount of protection an armour gives. However, an item's difficulty value might then be too high for your character to use this item. In order to fill any emerging gaps here we will introduce plenty of new items for you, especially for low and mid-level ranges. To give you a better understanding, let's take a look at the 'Leather legs', one of the first items in the game at the moment. They give you a Hit protection of 8% and a Lightning protection of 8%, right? With the spring update, leather legs will get a Difficulty value of 20 which means that you need a Defense Attribute of at least 20 points to use them. The new low level legs (they have not got a proper name yet) which we are going to introduce will give a Hit protection of 2%. Accordingly, a lower Defense Attribute of only 1 will be needed to use them. Monsters A low level monster like the Bug shouldn't drop 'leather legs' anymore which are then no longer useful for low level characters. Instead, monsters will drop loot that better fits to the level range they are meant for. At the same time we are going to modify the difficulty of monsters. You will likely notice a real difference when fighting with them. Actually, you will even notice a difference before fighting with them, as monsters can now move at different speeds ;). Also some of the monsters will be using their own skills and / or spells (always according to their level) - so they will be a great challenge for you. More Features? © GM-Balinor - CipSoft | |
|
Total comments: 22 | 1 2 3 » | ||||||||
| |||||||||
1-10 11-20 21-21 | |||||||||