Main » 2011 » March » 30 » Spring update 2011 (1st Teaser)
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Spring update 2011 (1st Teaser)
Spring update is coming near!
We have planned some really impressive changes for TibiaME. Actually, there will be so many new features that we already call it TibiaME 2.0!

So, what is going to change with the upcoming spring update? What new features will be coming? In this first teaser we will provide some more info for you about the Skill- & Attribute system, the changes on the equipment and the redesign of monsters. More features will follow in the next teaser, so stay tuned! smile

Skill- & Attribute system
During the Beta test you already had a chance to take a look at this great new feature. Since then, we have been trying out plenty of combinations of Skills and Attributes and improved the system in general.

With each Level Up, Warriors will receive 4 Attribute points. 1 of these points will automatically be distributed to their Mana Attribute. Wizards, on the other hand, will also receive 4 Attribute points with 1 point being automatically distributed to their Health Attribute.

After that you can freely distribute the remaining 3 points to the Attributes 'Health', 'Mana', 'Attack' and 'Defense', just as you like. Starting from Level 8, you will also receive 1 Skill point that you can use to level up individual skills of your character.

In the past weeks, our graphic artists have been working on the actual HighRes Icons for the Skills. Have a look at these first examples:


Can you guess the right Skill for them? smile

Restrictions on Armour
During the Beta, some of you already noticed that every piece of equipment has now got a difficulty value. The difficulty value determines whether or not a character can use an equipment item. The thing is, that in the future you will require to have a certain amount of points on your Defense Attribute in order to actually wear a certain piece of armour. This is indeed a big change in the game.

Most of the current items will keep their stats, for example the amount of protection an armour gives. However, an item's difficulty value might then be too high for your character to use this item. In order to fill any emerging gaps here we will introduce plenty of new items for you, especially for low and mid-level ranges.

To give you a better understanding, let's take a look at the 'Leather legs', one of the first items in the game at the moment. They give you a Hit protection of 8% and a Lightning protection of 8%, right? With the spring update, leather legs will get a Difficulty value of 20 which means that you need a Defense Attribute of at least 20 points to use them.

The new low level legs (they have not got a proper name yet) which we are going to introduce will give a Hit protection of 2%. Accordingly, a lower Defense Attribute of only 1 will be needed to use them.

Monsters
So, armour now requires you to have a certain amount of points on your Defense Attribute. Weapons require you to have a certain amount of points on your Attack Attribute. A lot of new equipment items will be coming to the game, especially low to mid-level range stuff. So, no question that the monsters' loot needs to be adjusted, too.

A low level monster like the Bug shouldn't drop 'leather legs' anymore which are then no longer useful for low level characters. Instead, monsters will drop loot that better fits to the level range they are meant for.

At the same time we are going to modify the difficulty of monsters. You will likely notice a real difference when fighting with them. Actually, you will even notice a difference before fighting with them, as monsters can now move at different speeds ;). Also some of the monsters will be using their own skills and / or spells (always according to their level) - so they will be a great challenge for you.

More Features?
Yes, the spring update will have even more features. We will cover some of them in the next teaser shock

© GM-Balinor - CipSoft

Category: TibiaME News | Views: 3489 | Added by: Mkiller | Rating: 5.0/1
Total comments: 221 2 3 »
22 Xtheandx  
0 Spam
all player dont want ep system change like this now..hunt together is gud,,GM u know that?? angry
the game like this is boring,,make a gud game in history...in this world...be the best GameMaster in ALL GAME..i'm sure all people will try in this game if the ep system is back like before..God Bless You GM angel2 angel2 angel2

21 Xtheandx  
0 Spam
that's cool but if i'm already in high lvl,,did i get the skill too?? i'm not very understand yet wacko

20 Tibiameboy  
0 Spam
give extra health for wizard becouse wiz very2 weak health

19 Serioni  
0 Spam
when the 2nd teaser come?

18 Fazz_W13  
0 Spam
i maen ''it''will make this game more cool and more challenge. not ''I''

17 Fazz_W13  
0 Spam
i have some skill for monsters. Like hellfire (demon), bloodsuck(vampire), shadow clone(ninjana/ninjaman), cold breath(yeti or ice dragon),and fire breath(dragon). I will make this game more cool and more challenge.....

16 Fazz_W13  
0 Spam
yes! Monster with spell or skill will make game more challenge! It cool...

15 tracker  
0 Spam
monster using spell...? sad for example hornig,flaroxis,floraxis...?

13 Angregorn  
0 Spam
Im assuming that they will keep the old experience table and the mana and health will increase the same for warrior and wiz. So that would make sense that they would give 1 attribute point in mana for War and 1 attribute point in health for Wiz? Because they are both lacking in those areas. But if anyone has played Beta and this isn't the case with the health and mana increasing like they have normally then correct me. And i hope when this comes out everyone can have a NPC they can go to to reset the attribute points for the first month only because i know i wont know what will work and i don't know if im going to like tanking vs. DD. This could make or break this game hope it's al good and balanced!

12 Fazz_W13  
0 Spam
mana automatic disturb! It will make warrior have high mana point! Why mana? Why not attack or defense is automatic? It will more useful for warrior!

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